Lorenzo Venturini is a sound designer: he has worked for some titles of Audiogame Association and here he talks about music, both in general and in audiogames specifically.
Category: interviews
Luca Contato on Space Wave Race, Rising Pixel and games of the future
Luca Contato is the founder and the CEO of Rising Pixel, a dedicated team focused on Games, Software, Design and IT. Here, we’re talking about Rising Pixel and one of their games, Space Wave Race – a quick reminder: a new update of this audiogame is now available!
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An interview with Giovanni Debidda, the developer of Hell Hunter
Giovanni Debidda is the developer of Hell Hunter: Anti-Nomen. Here he talks about himself, his interests and, of course, about his new audiogame!
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A talk with TriBit Studio about A Western Drama
TriBit Studio is a production team focused on accessible games. The three members of TriBit studio are Damiano Coppola, programmer and game designer, Marianna Murgia, composer, sound designer and game designer, and Andrea D’Angelo, scriptwriter and game writer. Here, they’ll talk about their work and their audiogame, A Western Drama, which has been released on Steam in the past few days!
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An interview with Riccardo Vecchi, the developer of Fury Driver: Moonwalks
Let’s start from the basics. Tell us a bit about yourself: who is Riccardo Vecchi? What are your main interests?
I’m a junior Unity Developer, I started programming with Unity in November 2019. Since then, I’ve been following a course focused on video game development – while also developing a few prototypes in Unity. This April I started working on Fury Driver: Moonwalks. My main interests are, of course, video games.
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