2095: Beyond the Human | Free Game | English Version

Description

Year 2095: Due to the sharp increase in pollution and global warming, humans have managed to find a way to survive without the human body…
It was possible to copy and insert the brain data of each individual within a powerful system, called “the Net” and, to move in the external world, every human now uses a cybernetic body.

One night, however, a cyborg with no digital memory is found, as if the latter had been completely erased from the system.

What threat lurks behind this hacker attack?

Play as detective Axel Reeves, explore varied futuristic environments to collect clues about the case, face dangerous cyborgs and androids.
Unravel a fearsome conspiracy that threatens to bring humanity to its knees

 forever…

 

Features:

  • A narrative action-thriller with cyberpunk vibes, inspired by classics of the genre such as Blade Runner and Ghost in the Shell.
  • Varied futuristic environments to explore.
  • Looks for clues to progress in Detective Reeves’ investigation.
  • immersive and futuristic sound effects

Link

Download the demo below!

PC Windows Version

Mac Os Version

To install the Mac version:
1) In the Finder, locate the app you want to open. Don’t use Launchpad to do this. Launchpad doesn’t allow you to access the shortcut menu.
2) Press the Control key, then click the app icon.
3) Choose Open from the shortcut menu.
4) Click Open. The app is saved as an exception to your security settings, and you will be able to open it in the future by double-clicking it, just like any registered app.

System Requirements

Operating system (PC version): Windows XP, Vista, 7, 8, 10. (Mac version): Mac OS X 10.5 or higher
Video card: DirectX9/OpenGL-compatible
RAM: 2GB
CPU: 2Ghz
Hard Disk: 165 MB (PC version)187 MB (Mac version) of available space

Credits

2095: Beyond the Human

A game by Francesco Padula and Samuele Spinacci

Game design and writing by Francesco Padula

Sound design and  SFX by Samuele Spinacci

Programming by Luca Appio

Produced by iMaster Art Videogame Design and Production Course 

Special thanks to: Ivan Venturi